

STOCKWAVE ONLINE
Action - PVP
An online stock-trading battle-royale for up to 8 Players.
STOCKWAVE ONLINE is a high-octane, player-vs-player stock trading game about violently murdering your co-workers in order to assume workplace dominance, and ultimate wealth. Traders are tasked with making as much money as possible by profiting through the dynamic stock market system. A curated list of companies ready to excel with your financial support. Just follow that simple task, and you'll have a shot at the company big leagues.
You’ll know you’re doing well when other employees start to want a piece of that profit too.
When dealing in wealth and status, some might get bloodthirsty. Some might go as far as to rip you apart. If your packing some stocks on your person, then you might just want to gather some office supplies, and get working on a defence. Our employees might just take your investments directly from your corpse.
Unless you become that "Employee".
Screenshots


Trade by day and fight by night in this chaotic battle-royale
STOCKWAVE ONLINE was made to be played with a group of friends, who are looking to engage in warfare against one another. Customize your trader, scavenge the offices, prepare your plan of attack, and take what's yours.
Released 4th November 2025

History & Development
STOCKWAVE ONLINE
STOCKWAVE ONLINE was originally made as my final major project for Games Design & Development Level 3 Year 1 at West Suffolk College. I had 3 months at the start of 2025 to develop a creative submission from scratch with the theme: "HORIZON". I ended up making an online multiplayer stock-trading game somehow, and ended up getting a Distinction (Highest Grade) on the project.
I really enjoyed developing it, and I was chuffed to bits with the result. I then ended up continuing the development of throughout the current months whilst waiting for Year 2 of the course to begin later that year. I released the game on the Steam Store soon after starting.
The development was a challenge since I was making a multiplayer only product completely solo. It was a problem needing to manage the online functionality, since I built most of it myself rather than using prefabs.
I ended up making my own server binary for the game, and running a server in Germany so that the review team could actually access the project. When the project became commercial after the course, I implemented the Steamworks Networking systems, and had it run as the new main option for multiplayer in STOCKWAVE ONLINE.
The old server binary was given an update, and now works as a community server file publicly downloaded in every copy of the game.
The game received small but overwhelming positivity during launch. The only complaint being that there weren't many people playing overall. Publicity for this game was not my biggest focus, considering that this was my first public release. I just wanted to get something out in the world, before focusing on it's success is all.






