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Golden Arms

Demo - College

Push your luck, see how many times you can get out.
A gameshow about warding off robots while you collect gold from an underground warehouse. Beat the show, and raid their coffers. Keep going back to the warehouse to take a higher prize, but suffer worse conditions each time.

Screenshots

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The Further you go,
The Harder it gets.

Golden Arms is a small game about trying to beat the bots, and maximise on your rewards before deciding to take home the prize pot. A dystopian gameshow, challenging the management of your focus and sight.

Released 18th December 2025

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Available Now

History & Development

GOLDEN ARMS

Golden Arms was a project made in 5 weeks for my second games design brief of year two. This being the Collaborative Industry Project. In this project, I was supposed to be put as a part of a team in the class, tasked with creating a demo game relating to a brief, and then shipping it to a games event later that year. Not much of that went to plan however.

I was encouraged to submit a different project to that same event. STOCKWAVE ONLINE from my Final Major Project in year one would take over as my project for that, and similar events. Being that project was a full product that would be more impressive to showcase than anything I could make in a month.

Each entrant is only allowed to submit one project to the event each. Meaning I couldn't showcase both. So, we decided that I would have to skip out showcasing this project as a part of the courses entry, and go in as another college entry specifically for STOCKWAVE ONLINE.

What this meant, was that I couldn't work in a team. Since anything with my name attached couldn't be entered along with my other project. So instead of a role in a team to focus on, I instead worked alone. Making this whole project by myself, in a project meant for 3-5 people.

My specialty was everything, and I got the highest grades in every section. I passed the entirety of my units for the whole half of that year, in this project alone.

The theme for this game on the brief was "A puzzle game relating to mental health". My theming then went to how game shows and big events like these can tamper with people's mentalities to make them do irrational things. How game shows' can make you lose everything that you earn naturally, by silently convincing people to push their luck through situational, environmental, and statistical factors people can naturally pick up.

One of the more rushed projects due to the 5 week timeline given to make it, and the requirement to focus on another project to get it ready for showcasing. It was finished perfectly on time, doing everything set out by the brief, and completing both theory and development of all major parts of game design the roles. A complete demo that *would* have been showcased at public game events under the college.

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